Index of places
All the places in the world of Narnia, in our world and elsewhere, categorised by region.
Index of places

- 7 regions
You will find below all the places on the site, arranged by region. Each name links to its entry. The positions and the regions come from the site's geography data, which also feed the maps.
Narnia
centre of the known world, between Ettinsmoor to the north and Archenland to the south
- Lantern Waste
- Tumnus's Cave
- Beavers' Dam
- Stone Table
- Beruna
- Fords of Beruna
- Great River
- Chippingford
- Cair Paravel
- Aslan's How
- Miraz's Castle
- Dancing Lawn
- Caldron Pool
- Tirian's Tower / Hunting lodge
- Stable Hill
- Trufflehunter's den
Archenland
south of Narnia, beyond the mountains
The Great Desert and Calormen
south of Archenland
The Wild North
north of the River Shribble
- Marshes
- Ettinsmoor
- Western Wild / Wild Lands of the North
- Ruined City of the Giants
- Harfang
- Underland
- Sunless Sea
- Bism (Really Deep Land)
The West
beyond the western mountains
The Eastern Sea
east of Cair Paravel, as far as the World's End
- Terebinthia, Galma, Seven Isles
- Lone Islands
- Narrowhaven
- Dragon Island / Burnt Island
- Deathwater Island
- Island of the Voices
- Dark Island
- Ramandu's Island
- Silver Sea / Utter East
- Aslan's Country
Outside the world of Narnia
other worlds, and beyond
- Wood between the Worlds
- Charn
- London / England
- Ketterley house
- The Professor's House
- Experiment House
- Railway station
- Shadowlands
- Real Narnia
- Pirate island / Aslan's door
The maps
- General map of Narnia and its neighbours
- Map of the flight of Shasta and Aravis
- Map of the voyage of the Dawn Treader
- Map of the quest of Jill and Eustace
- regions —
- Narnia — centre of the known world, between Ettinsmoor to the north and Archenland to the south — places
- Lantern Waste
- Tumnus's Cave
- Beavers' Dam
- Stone Table
- Beruna
- Fords of Beruna
- Great River
- Chippingford
- Cair Paravel
- Aslan's How
- Miraz's Castle
- Dancing Lawn
- Caldron Pool
- Tirian's Tower / Hunting lodge
- Stable Hill
- Trufflehunter's den
- place — 21 — 38 — West of Narnia, where the lamp-post grows.
- place — 24 — 40 — In a wooded dell, not far from the lamp-post.
- place — 36 — 39 — On a small tributary river, between Tumnus's house and the Stone Table.
- place — 62 — 50 — On a hill east of Beruna; the same spot as Aslan's How.
- place — 46 — 44 — On the Great River.
- place — 47 — 44.5 — Ford and bridge of Beruna.
- place — 50 — 43 — course
- 14 — 41
- 22 — 42
- 30 — 43.5
- 38 — 43.5
- 47 — 44
- 56 — 44
- 66 — 43
- 79 — 42
- place — 30 — 44 — Market town, on the bank of the Great River (position to be refined).
- place — 79 — 42 — On the east coast, at the mouth of the Great River.
- place — 62 — 50 — A mound raised later around the Stone Table (the same spot).
- place — 41 — 47 — South of the Great River, west of Beruna.
- place — 54 — 52 — A clearing in the forests of the south-east.
- place — 14 — 41 — At the western end of Narnia, at the foot of the Great Waterfall: the source of the Great River.
- place — 25 — 33 — Near Lantern Waste.
- place — 19 — 35 — Near Lantern Waste.
- place — 51 — 50 — In the great forests of the south-east.
- Archenland — south of Narnia, beyond the mountains — places — A small, mountainous, wooded kingdom, a faithful ally of Narnia. Its capital is Anvard. Mount Pire, with its two peaks, serves as a landmark for every traveller who comes from the desert. — positions_carte_generale
- place — 50 — 60 — South of Narnia, beyond the mountains (region label).
- place — 48 — 61 — Capital of Archenland, in a wooded valley.
- place — 56 — 59 — Double-headed summit, visible from the desert.
- place — 52 — 66 — On the southern edge of Archenland, north of the Winding Arrow.
- The Great Desert and Calormen — south of Archenland — places — A vast expanse of sand separates the kingdoms of the North from the Calormene empire. Calormen is hot, populous and commercial. Its capital, Tashbaan, rises in terraces on an island in the middle of a river. — positions_carte_generale
- place — 55 — 74 — Between Archenland and Calormen (region label).
- place — 62 — 82 — On the edge of the desert, north of Tashbaan.
- place — 48 — 93 — The vast empire of the South (region label).
- place — 66 — 86 — Calormene capital, on an island in the river.
- place — 74 — 97 — Beside a creek, on the south coast of Calormen.
- The Wild North — north of the River Shribble — places
- Marshes
- Ettinsmoor
- Western Wild / Wild Lands of the North
- Ruined City of the Giants
- Harfang
- Underland
- Sunless Sea
- Bism (Really Deep Land)
- place — 60 — 25 — North of Narnia, south of the Shribble, north-west of Cair Paravel.
- place — 46 — 15 — North of the River Shribble.
- place — 14 — 14 — Wild lands of the North and of the West, beyond the moors.
- place — 38 — 9 — On a plateau north of Ettinsmoor.
- place — 34 — 6 — Castle of the giants, north of the Ruined City.
- place — 42 — 13 — true — Beneath Ettinsmoor and Harfang; the way out opens into northern Narnia.
- place — 50 — 20 — true — Beneath the moors, between Underland and Narnia.
- place — 46 — 17 — true — Very far beneath Underland.
- The West — beyond the western mountains — places — The country the Telmarines came from and, further still, the garden on the green hill where the tree of silver apples grows. — positions_carte_generale
- place — 3 — 46 — Beyond the mountains of the West.
- place — 3 — 28 — Beyond the Western Wild, on a green hill beside a lake.
- The Eastern Sea — east of Cair Paravel, as far as the World's End — places
- Terebinthia, Galma, Seven Isles
- Lone Islands
- Narrowhaven
- Dragon Island / Burnt Island
- Deathwater Island
- Island of the Voices
- Dark Island
- Ramandu's Island
- Silver Sea / Utter East
- Aslan's Country
- place — 89 — 45 — The first islands of the Eastern Sea (Galma, Terebinthia, the Seven Isles).
- place — 96 — 39 — On the eastern edge of the map.
- place — 96.5 — 40 — Port of Doorn, in the Lone Islands.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east — See the map of the voyage of the Dawn Treader.
- place — true — east (beyond the World's End) — See the map of the voyage of the Dawn Treader.
- Outside the world of Narnia — other worlds, and beyond — places
- Wood between the Worlds
- Charn
- London / England
- Ketterley house
- The Professor's House
- Experiment House
- Railway station
- Shadowlands
- Real Narnia
- Pirate island / Aslan's door
- place — true — A place between the worlds.
- place — true — Another world (The Magician's Nephew).
- place — true — Our world.
- place — true — Our world (London).
- place — true — Our world.
- place — true — Our world (Eustace and Jill's school).
- place — true — Our world (England).
- place — true — Our world, seen from the real Narnia.
- place — true — Beyond the Stable Door: no geographical position.
- place — true — An island in the South Seas of our world.
- Narnia — centre of the known world, between Ettinsmoor to the north and Archenland to the south — places
- reference map — General map of Narnia and its neighbours
- coordinate convention —
- unit — percentage of the width (x) and of the height (y) of the map image
- origin — top-left corner (x=0, y=0); bottom-right corner (x=100, y=100)
- orientation — north at the top, east to the right (unless stated otherwise in "frame")
- precision — indicative positions (v1), inferred from the indications in the books; the cartographer may adjust them so long as the relative order (north/south, east/west) is respected
- null values — x and y at null: a place off this map (another world, a symbolic place, or a place situated beyond the frame)
- flags —
- underground — a place below the surface: position projected vertically
- off the frame — a place beyond the edge of the map; "direction" indicates the edge to point towards
- other world — a place in another world (our world, Charn, the Wood between the Worlds…)
- symbolic — a conventional position, not a geographical one
- date — 2026-10-20
- places outside regions —
- place — 33 — 32 — In the hills, north of the Beavers' Dam (position to be refined).
- place — true — The whole world: it corresponds to the entire map.
- place — 50 — 40 — Centre of the kingdom (region label).
See also
- Lantern Waste
- Tumnus's Cave
- Beavers' Dam
- Stone Table
- Beruna
- Fords of Beruna
- Great River
- Chippingford
- Cair Paravel
- Aslan's How
- Miraz's Castle
- Dancing Lawn
- Caldron Pool
- Tirian's Tower / Hunting lodge
- Stable Hill
- Trufflehunter's den
- Archenland
- Anvard
- Mount Pire / Stormness Head
- Hermitage of the Southern March
- Great Desert
- Tombs of the Ancient Kings
- Calormen
- Tashbaan
- Cottage of Arsheesh
- Marshes
- Ettinsmoor
- Western Wild / Wild Lands of the North
- Ruined City of the Giants
- Harfang
- Underland
- Sunless Sea
- Bism (Really Deep Land)
- Telmar
- The Garden (of the West)
- Terebinthia, Galma, Seven Isles
- Lone Islands
- Narrowhaven
- Dragon Island / Burnt Island
- Deathwater Island
- Island of the Voices
- Dark Island
- Ramandu's Island
- Silver Sea / Utter East
- Aslan's Country
- Wood between the Worlds
- Charn
- London / England
- Ketterley house
- The Professor's House
- Experiment House
- Railway station
- Shadowlands
- Real Narnia
- Pirate island / Aslan's door
- General map of Narnia and its neighbours
- Map of the flight of Shasta and Aravis
- Map of the voyage of the Dawn Treader
- Map of the quest of Jill and Eustace
- World of Narnia
- Narnia